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- CMIby tomcatmaousse on 6 June 2025 at 7:57 PM
Article URL: https://www.cmi.co.ma/fr Comments URL: https://news.ycombinator.com/item?id=44204416 Points: 2 # Comments: 0
- Thermodynamic Computingby dan353hehe on 6 June 2025 at 7:55 PM
Article URL: https://knowm.org/thermodynamic-computing/ Comments URL: https://news.ycombinator.com/item?id=44204392 Points: 2 # Comments: 0
- More Myself Onlineby saeedesmaili on 6 June 2025 at 7:54 PM
Article URL: https://gomakethings.com/more-myself-online/ Comments URL: https://news.ycombinator.com/item?id=44204381 Points: 1 # Comments: 0
- Clips: An Elevator Pitchby thunderbong on 6 June 2025 at 7:53 PM
Article URL: https://ryjo.codes/articles/clips-elevator-pitch.html Comments URL: https://news.ycombinator.com/item?id=44204377 Points: 1 # Comments: 0
- When Nobody Comes to Fix the Bridgeby awnird on 6 June 2025 at 7:52 PM
Article URL: https://www.truthdig.com/articles/when-nobody-comes-to-fix-the-bridge/ Comments URL: https://news.ycombinator.com/item?id=44204365 Points: 2 # Comments: 0
- Pirates of the Ayahuascaby anarbadalov on 6 June 2025 at 7:50 PM
Article URL: https://www.nplusonemag.com/issue-50/essays/pirates-of-the-ayahuasca/ Comments URL: https://news.ycombinator.com/item?id=44204338 Points: 1 # Comments: 0
- The Common Pile v0.1by anigbrowl on 6 June 2025 at 7:43 PM
Article URL: https://huggingface.co/blog/stellaathena/common-pile Comments URL: https://news.ycombinator.com/item?id=44204283 Points: 2 # Comments: 0
- United States Digital Service Originsby ronbenton on 6 June 2025 at 7:43 PM
Article URL: https://usdigitalserviceorigins.org/ Comments URL: https://news.ycombinator.com/item?id=44204277 Points: 2 # Comments: 0
- Inspirações de Como Montar um Arraial em Casaby Anachagas on 6 June 2025 at 7:39 PM
Article URL: https://tuamesa.com/como-montar-um-arraial-em-casa/ Comments URL: https://news.ycombinator.com/item?id=44204251 Points: 1 # Comments: 0
- A Primer on Molecular Dynamicsby EvgeniyZh on 6 June 2025 at 7:39 PM
Article URL: https://www.owlposting.com/p/a-primer-on-molecular-dynamics Comments URL: https://news.ycombinator.com/item?id=44204249 Points: 2 # Comments: 0
- Specification Engineering is a bet on better code gen and more complexityby jxmorris12 on 6 June 2025 at 7:39 PM
Article URL: https://www.joshuapurtell.com/posts/spec_eng/ Comments URL: https://news.ycombinator.com/item?id=44204245 Points: 1 # Comments: 0
- Ask HN: Micro KB? FAQ? What is this thing?by chandan_maruthi on 6 June 2025 at 7:36 PM
We did something interesting recently, but not sure how to proceed. Ideas are welcome.• Context: We (an AI for Support startup) recently onboarded a support team that had no formal KB/HelpCenter. Their “knowledge” was scattered across tickets and Slack threads.• What we did: – Ran an AI pipeline to convert ~6 months of support tickets into 1700 FaQ/KB-style entries. — The typical entry was under 200 words, and the average of 150 words. – These ended up as Q&A/FAQ snippets rather than polished, full-length KB articles. — Such information was not available elsewhere, but they cannot be called KB articles, as they don’t look and feel like KB articles; they are more like FAQs. — The customer asked if we could auto-tag these articles; that’s the next step. We have not done it yet.• Insights: – Volume ≠ structure: Writing 1,700 full articles manually is impossible. AI gave us breadth, but these entries aren’t organized like a typical KB (no headings, related topics, etc.). – Search-ability wins: Even though they’re rough around the edges, the Q&A format indexes really well—agents find answers fast via search, which was the primary goal. – User experience gap: Navigating dozens of standalone Q&A entries in a HelpCenter is clunky. There’s no clear hierarchy or grouping by topic. So this is not good UX for navigation. • Outcome: The customer is happy—agents can now “search and serve” answers instead of digging through old tickets. That immediate boost in efficiency seems valuable.• Next steps (brainstorm): – Should we layer a lightweight organization (e.g., tags or categories) on top of these Q&A entries? – Can we automatically cluster related Q&As into mini-articles or topic pages? – Is there merit in a hybrid approach: AI-generate bulk Q&As, then enlist human editors to refine high-impact sections?I’m convinced there is something here. not sure what it is. Thoughts? Comments URL: https://news.ycombinator.com/item?id=44204230 Points: 1 # Comments: 0
- A year of funded FreeBSD developmentby cperciva on 6 June 2025 at 7:35 PM
Article URL: https://www.daemonology.net/blog/2025-06-06-A-year-of-funded-FreeBSD.html Comments URL: https://news.ycombinator.com/item?id=44204224 Points: 2 # Comments: 0
- I Tried Magic Mushrooms for My Mental Health. Here’s What Happenedby speckx on 6 June 2025 at 7:35 PM
Article URL: https://www.5280.com/i-tried-magic-mushrooms-for-my-mental-health-heres-what-happened/ Comments URL: https://news.ycombinator.com/item?id=44204216 Points: 1 # Comments: 0
- Show HN: V0/Bolt.new for back end codeby mayowaibitola on 6 June 2025 at 7:34 PM
built a tool to allow devs generate, deploy and test backend code. thoughts? Comments URL: https://news.ycombinator.com/item?id=44204212 Points: 2 # Comments: 1
- Efficient Streaming Language Models with Attention Sinksby jxmorris12 on 6 June 2025 at 7:32 PM
Article URL: https://arxiv.org/abs/2309.17453 Comments URL: https://news.ycombinator.com/item?id=44204195 Points: 2 # Comments: 0
- Show HN: AI game animation sprite generatorby lyogavin on 6 June 2025 at 7:30 PM
I tried to build AI game animation generator last year ( https://news.ycombinator.com/item?id=40395221), a lot of people were interested, but it failed, mainly because the technology was not good enough.1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation.You can generate all kinds of game character animation sprites with only 1 image.1, upload your image of your character 2, choose the action you want 3, generate!Support basic actions like Run, Jump, Punch and complicated ones like: Shoryuken, Spinning kick, etc.High quality sprite sheet will be directly generated to use in Unity and any game engine.If you are an indie game developer, you don’t need to high an artist or animator to develop you game.For studios, it’s 10x cost saving and 10x efficiency as no more creating animations for 100 NPCs 100 times.Please check it out, looking forward to your feedback! Comments URL: https://news.ycombinator.com/item?id=44204181 Points: 1 # Comments: 0
- How many trees are there in the North American boreal forest?by PaulHoule on 6 June 2025 at 7:28 PM
Article URL: https://nsojournals.onlinelibrary.wiley.com/doi/10.1002/ecog.07677 Comments URL: https://news.ycombinator.com/item?id=44204162 Points: 1 # Comments: 0
- Interactive dashboard to visualize attack chain of MCP exploitsby coderinsan on 6 June 2025 at 7:28 PM
Article URL: https://early.mcpwned.com/dashboard/scanner Comments URL: https://news.ycombinator.com/item?id=44204158 Points: 1 # Comments: 1
- Seamlessly Blend PHP with Node.jsby mmcclure on 6 June 2025 at 7:28 PM
Article URL: https://blog.platformatic.dev/seamlessly-blend-php-with-nodejs Comments URL: https://news.ycombinator.com/item?id=44204157 Points: 1 # Comments: 0